Some of the harder problems in Z3: Q: How do I get the book in the Kakariko Library? A: Dash against it, once you get the Pegasus Shoes. Q: How come the witch won't give me anything for my Mushroom? A: A while after you give her a mushroom, go inside. The Magic Powder is right next to the store clerk. Q: What's the point in throwing my rupees into that pond? A: For every 100 rupees, you can increase either your Bomb or Arrow limit by either 5 or 10, to a maximum of 70 Arrows and 50 Bombs. Q: How do I get into the Desert Palace? A: Use the Book of Mudora, found in the Kakariko Library, at the monument. Q: What's going on with the Lumberjack's tree? A: Once you get into the Dark World, you can Dash against it to reveal a secret entrance. Q: What good is the Good Bee? A: It follows you more closely, and doesn't wander off like a normal bee. It can also be sold to the Bottle Merchant in Kakariko Village for 100 rupees. Q: How to I get to the Tower of Hera? A: Go into the transporter (the one that turns you into a bunny), and go to where the Spectacle Rocks should be. Now, use your Mirror. Q: How do I get the Moon Pearl? A: Hit the Star Switch on the floor above the Moon Pearl, and fall in a hole to land in front of the chest. Also look for a hole on this floor that leads to a Faerie Spring. Q: I have the Master Sword. Now what? A: Go to the Castle of Hyrule and fight Agahnim. Destroy the electrical barrier with a swing of the sword. Q: I can't get any farther in the first Dark World dungeon! A: Try shooting blue statues in the eye with an arrow. If red things are blocking you in a dark room, then you need the Hammer. Q: How do I get into the second dungeon in the Dark World? A: Use the Mirror just outside the entrance. Drain the pools by pulling the switch inside the ruins, then go back to the Dark World. You'll need the Flippers. Q: What do I do now that I have the Hookshot? A: Either use the Hammer in the Light World, around Kakariko Village, to find a teleportal, or use the Hookshot in the Dark World to cross the collapsed bridge. Q: Where is the rest of dungeon 3? A: Use the Firerod against the bug skeleton. Q: How do I get into dungeon 5? A: You must teleport from the same spot in the Light World. Q: How do I get into dungeon 6? A: Use the Flute to have the bird bring you to #6 on the map. Look under a rock there for a teleportal. Now go use Ether in front of the entrance. Q: I'm completely lost in Turtle Rock!!! What do I do? A: You must use the Cane of Somaria on the question blocks. Q: How to I get to that room on Floor 3 of Ganon's Tower? A: You must Dash against the blocks. Q: How can I make money fast? A: By practicing enough at the Arrow Shooting game, you can rake in about 200 rupees a try. Or, you can play the Game of Chance in Kakariko Village. You might even become a Good Bee merchant! If all you need is some Magic Potion, throw an empty bottle into one of the two mysterious ponds. Q: Try pulling on some statue's tongues. A: Hey, that's no question! That's my job! That being my fifth upload on The Legend of Zelda: A Link to the Past, I think I've covered everything. If you still can't figure something out, buy Nintendo's guide on this game for $15; call Game Counselors for $1.50, if you can even get through; or post me a message (or rather, send me Email to make sure I get it). More great files can be found on my BBS, The Playground!, at (508) 343-9163. Official release point for Apogee, Epic, and Software Creations. Contact me thru Compuserve at 74166,2504 or through Internet at 74166.2504@compuserve.com, or at GEnie at E.GAGNE1. This file is copyright (c) 1993 by Kenny Gagne. All rights reserved. Not to be distributed without giving credit.